3D modelling and the
programs you can use.
(written according to the knowledge of the
writer)
As the owner of several great 3D games and utilities (Shipsim, Guildwars, Google Earth
etc.)
I always had an urge to create ojects for
games and programs that I like, with a silent dream to be able to use some of
my own objects in my own games (like mods personal
use and own risk). This became a weird QUEST to find the school and knowledge
to be able to build in 3D. I think I succeeded in that, but at the end of this
story, you get the answer we were all waiting for…
The Ship Simulator Forum triggered my “I want to build in 3D” wish!
On the Ship Simulator Forum was a post “Ship Modellers wanted!”
On how to build an actual
ship was no good reply. A good cook never shares the ingredients that attract
customers. That may also be the reason why VSTEP and Ship Simulator tell you
not much; The effect could be that all Ship Simulator
owners unite, and build their own Ship Simulator game! That would be bad for
the extra income for VSTEP!
That may be the reason why adspirant modellers are directed to a program they can not
afford, but do we really need Autodesk to build a hull?
The answer is, no we don’t
have to.
Ship
Modellers wanted!
This request triggered it
all, what is needed to build a ship, and how do I offer my model?
So plain: Find a 3d editor,
and make sure you can write 3ds files!
It took until now to find
the better answers that can help other people to get to build something for
their own in virtual 3D.
So for global interaction
it is important that you are able to write files in 3ds format. That is the
only important fact, because it can be comaped with
building cars, you can build a car anywhere on Earth, but you can only drive on
land. You can build ships in many programs, it can
only sail in a simulator or game.
So
if you search for a 3D editor, you want to have a program that can read and
write 3ds.
3D Editors that I know and worked with.
I started with a program Delftship, a trial version that can not save, but it is a
so called “solid” that work as a stand alone and work with its own extention that is hard to expert to other programs Note:
This is 2007!, and I still have the software on a disk J

Above: Screenshot from Delftship. In the windows taskbar next to the VLC player Vstep, the initiator for this you read. Next to it the
internet explorer button to Autocad in Wikipedia, and
next to that Delftship, and the first ship I made; This ship will come back in this scripture, I know it
personal, and since Ship Simulator 2006, I had a wish to rebuild this little
ship. More to read about it (in Dutch) www.robenrinie.nl/vergetenschip.htm
.
DAZ3D has several 3D editors, of what

Above: Screenshot of
AC3D
Inivis comes with AC3D,
a program I bought in 2008. It is still the program I use to construct fast
without measurements, compare it with sketching, I save the sketch in 3ds, and
import it in a more stable program. AC3D is a good program, but since it is
programmed with broke figures, it easily make mistakes while importing a saved
file. So once you made a small part you can save it without a problem, but in a
project like my project Pico (Pico is the name of the ship on official document
concerning the max load of the ship) do not last in the AC3D environment. If
you open a full project, most of the time the vertices are open and the ship is
leak. For fast modelling it still is my favourite, I know the program by now.
Bought begin 2008, but it took till the end of 2008 to run it; you need a good
graphic card, enough ram and processor speed, which I did not have in the
beginning, so it took ours to build something small, far from ideal. At this
moment I use it as sketch and help program next to
Above AC3D v6.something I
is a layout that I can work with. I understand all functions and they are on a
common place. I also work with it for 2 years an
became very familiar with it.
Autodesk
3D max
In my opinion
the same as the above programs. A program like Autodesk en Carrera can render your creations to a picture or movie.
This is however graphic and processor demanding operation that can take long if
you have an average home computer.
I run 3D Max 9, but it does
not run good; 3D Max is a real 32 bits program, and most computers with 32 bit
platform work in fact with 16 bit programs. This makes that most 3D Max
programs will not run as expected on home computers.

Above Autodesk 3D Max 9, the layout is in
fact the same as the average good 3D editor, with all most used functions under
a mousclick in the program bars. Compared to the
other programs it can not do much more than
Blender
and others do not run with vista. So no information on that ones
at hand But they all work the same way.
There is a whole list of 3D
editors, but some are just for Mac, others are outdated or not able to write
3ds files. I see no reason mentioning them here.
The rest is up to you, as a
3D creator you chose what suit and fits your needs. Like choose a car. And that
final decision is made by you. But if you make the right decision you
The
Sailing Secret
I will tell you the secret.
People that make 3D programs, may use any editor they
like, that is no big deal, as long as they write 3ds files it is ok.
The thing you need, that
cost all the money is one of the versions of QUEST 3D, the cheapest is €1250,00 and you need this to give actual force to your models.
Hydrodynamics and all other forces involved in shipping in general can be
generated by this program. This program would make it possible to make my own
mod and sail my little Pico project in my own Ship Simulator games.
I said in 2007 I will find
a way, I tell you now again (2010) I’ll find a way.
Rob Cassteele Koedijk